i
|
#
|
4
|
uIG-88C
|
62
|
|
aelb
|
ESCCBImt
|
Advanced Droid Brain |
After you perform a b action, you may perform an e action.
|
c
|
!
|
5
|
uNorra Wexley
|
53
|
|
flr
|
EPWYAm
|
|
While you defend, if there is an enemy ship at range 0-1, add 1 e result to your dice results.
|
b
|
!
|
4
|
uTen Numb
|
49
|
|
f>rlr
|
ESCCPmtn
|
|
While you defend or perform an attack, you may spend 1 stress token to change all of your f results to e or d results.
|
g
|
!
|
3
|
uEzra Bridger
|
40
|
|
fer>e
|
FUWmt
|
Locked and Loaded |
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
|
[
|
.
|
2
|
uCaptain Sear
|
45
|
|
flr>fb>f
|
Ztm
|
|
While a friendly ship at range 0-3 performs a primary attack, if the defender is in its }, before the Neutralize Results step, the friendly ship may spend 1 calculate token to cancel 1 e result.
|
{
|
-
|
2
|
uC'ai Threnalli
|
34
|
|
flrb
|
EXUABmmn
|
Intuitive Interface |
After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
|
y
|
!
|
5
|
uNorra Wexley
|
40
|
|
flr=
|
EUPMABm
|
|
While you defend, if there is an enemy ship at range 0-1, add 1 e result to your dice results.
|
+
|
.
|
5
|
uuPhlac-Arphocc Prototype
|
38
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
During the System Phase, you may spend your lock on a ship to look at that ship's dial. |
+
|
.
|
4
|
uDIS-T81
|
37
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
While you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 f result to an e or d result.
|
+
|
.
|
3
|
uuuFearsome Predator
|
36
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
Setup: After placing forces, assign the Fearful Prey condition to 1 enemy ship. |
+
|
.
|
3
|
uDIS-347
|
36
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
At the start of the Engagement Phase, you may acquire a lock on an object at range 1-3 that has a friendly lock. |
+
|
.
|
3
|
Separatist Interceptor
|
35
|
|
aelr>eb>a
|
ESMmn
|
Networked Calculations |
Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots. |
+
|
.
|
1
|
Colicoid Interceptor
|
34
|
|
aelr>eb>a
|
SMmn
|
Networked Calculations |
Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processors of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight. |
M
|
#
|
6
|
uFenn Rau
|
68
|
|
flr>fb>f
|
EP
|
Concordia Faceoff |
While you defend or perform an attack, if the attack range is 1, you may roll 1 additional die. |
M
|
#
|
5
|
uOld Teroch
|
56
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
At the start of the Engagement Phase, you may choose 1 enemy ship at range 1. If you do and you are in its {, it removes all of its green tokens.
|
M
|
#
|
4
|
uJoy Rekkoff
|
47
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
While you perform an attack, you may spend 1 g from an equipped P upgrade. If you do, the defender rolls 1 fewer defense die.
|
M
|
#
|
4
|
uKad Solus
|
53
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
After you fully execute a red maneuver, gain 2 focus tokens. |
M
|
#
|
4
|
Skull Squadron Pilot
|
47
|
|
flr>fb>f
|
EPm
|
Concordia Faceoff |
The aces of Skull Squadron favor an aggressive approach, using their craft's pivot wing technology to achieve unmatched agility in the pursuit of their quarry. |
M
|
#
|
1
|
Zealous Recruit
|
41
|
|
flr>fb>f
|
Pm
|
Concordia Faceoff |
Mandalorian Fang fighter pilots must master the Concordia Faceoff maneuver, leveraging their ships' narrow attack profile to execute deadly head-on charges. |
=
|
.
|
4
|
uDBS-404
|
31
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
You can perform primary attacks at range 0. While you perform an attack at attack range 0-1, you must roll 1 additional die. After the attack hits, suffer 1 c damage.
|
=
|
.
|
3
|
uDBS-32C
|
40
|
|
alr>lj
|
SZmn
|
Networked Calculations |
At the start of the Engagement Phase, you may spend 1 calculate token to perform a o action. You cannot coordinate ships that do not have the Networked Calculations ship ability.
|
=
|
.
|
3
|
uuuBombardment Drone
|
30
|
|
alr>l=
|
SBBmn
|
Networked Calculations |
If you would drop a device, you may launch that device instead, using the same template. |
=
|
.
|
3
|
Separatist Bomber
|
29
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
The droid armies of the Separatists are callous to the plight of civilians and make no effort to limit collateral damage. |
=
|
.
|
1
|
uuBaktoid Prototype
|
29
|
|
alr>l=
|
SMMmn
|
Networked Calculations |
While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
|
=
|
.
|
1
|
Techno Union Bomber
|
26
|
|
alr>l=
|
PMBmn
|
Networked Calculations |
Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics. |
<
|
/
|
5
|
uRic Olié
|
44
|
|
flrb
|
ESPA
|
Full Throttle |
While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's, roll 1 additional die. |
<
|
/
|
4
|
uAnakin Skywalker
|
41
|
|
flrb
|
ESPA
|
Full Throttle |
Before you reveal your maneuver, you may spend 1 h to barrel roll (this is not an action).
|
<
|
/
|
4
|
uPadmé Amidala
|
43
|
|
flrb
|
ESPA
|
Full Throttle |
While an enemy ship in your { defends or performs an attack, that ship can modify only 1 f result (other results can still be modified).
|
<
|
/
|
3
|
uDineé Ellberger
|
36
|
|
flrb
|
ESPA
|
Full Throttle |
While you defend or perform an attack, if the speed of your revealed maneuver is the same as the enemy ship's, that ship's dice cannot be modified. |
<
|
/
|
2
|
Bravo Flight Officer
|
33
|
|
flrb
|
SPA
|
Full Throttle |
The volunteer pilots of the Royal Naboo Security Force are dedicated to protecting the people and ideals of their homeworld, and trust their Queen to send them into battle only when all other options have failed. |
<
|
/
|
1
|
uuNaboo Handmaiden
|
41
|
|
flrb
|
SPA
|
Full Throttle |
Setup: After placing forces, assign the Decoyed condition to 1 friendly ship other than Naboo Handmaiden. |
a
|
!
|
3
|
uSabine Wren
|
35
|
|
felrb
|
EEMn
|
Vectored Thrusters |
While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
|
E
|
-
|
2
|
uRonith Blario
|
34
|
|
felrb
|
EXM
|
Refined Gyrostabilizers |
While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
|
Y
|
-
|
5
|
uRey
|
68
|
|
flbR
|
FMWWYImt
|
|
While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 h to change 1 of your blank results to an e or d result.
|
%
|
!
|
3
|
uEzra Bridger
|
40
|
|
fo
|
FWAmt
|
Comms Shuttle |
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e/d results.
|
x
|
!
|
3
|
uLeevan Tenza
|
41
|
|
flr
|
EPAImn
|
|
After you perform a r or b action, you may perform a red e action.
|
w
|
-
|
4
|
uC'ai Threnalli
|
46
|
|
flb
|
EXAmnt
|
Weapon Hardpoint |
After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
|
R
|
@
|
4
|
uSeventh Sister
|
43
|
|
felr>fb>f
|
FSM
|
|
While you perform a primary attack, before the Neutralize Results step, you may spend 2 h to cancel 1 e result.
|
D
|
@
|
6
|
uDarth Vader
|
112
|
|
felrb
|
FCMn
|
Full Throttle |
You cannot spend h except while attacking. While you perform an attack, you may spend 1 h to change 1 blank result to a d result.
|
D
|
@
|
5
|
uRexler Brath
|
78
|
|
felrb
|
ESCMn
|
Full Throttle |
After you perform an attack that hits, if you are evading, expose 1 of the defender's damage cards. |
D
|
@
|
5
|
uVult Skerris
|
77
|
|
felrb
|
ESCMn
|
Full Throttle |
Action: Gain 1 strain token to recover 1 g. Before you engage, you may spend 1 g to perform an action.
|
D
|
@
|
4
|
uColonel Vessery
|
81
|
|
felrb
|
ESCMn
|
Full Throttle |
While you perform an attack against a locked ship, after you roll attack dice, you may acquire a lock on the defender. |
D
|
@
|
4
|
uCountess Ryad
|
79
|
|
felrb
|
ESCMn
|
Full Throttle |
While you would execute a 8 maneuver, you may increase the difficulty of the maneuver. If you do, execute it as a 2 maneuver instead.
|
D
|
@
|
4
|
Onyx Squadron Ace
|
73
|
|
felrb
|
ESCMn
|
Full Throttle |
The experimental TIE defender outclasses all other contemporary starfighters, though its size, speed, and array of weapons come at a tremendous cost in credits. |
D
|
@
|
3
|
uCaptain Dobbs
|
73
|
|
felrb
|
ESCMn
|
Full Throttle |
While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc and are not ionized, you may gain 1 ion token to cancel 1 d result.
|
D
|
@
|
1
|
Delta Squadron Pilot
|
67
|
|
felrb
|
SCMn
|
Full Throttle |
In addition to its missile launchers and six wingtip laser cannons, the formidable TIE defender is equipped with deflector shields and a hyperdrive. |
O
|
+
|
5
|
uCommander Malarus
|
33
|
|
felr
|
EXm
|
|
At the start of the Engagement Phase, you may spend 1 g and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your f results to e or d results.
|
F
|
!
|
3
|
uEzra Bridger
|
26
|
|
fer
|
Fm
|
|
While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
|
P
|
@
|
5
|
u"Whisper"
|
60
|
|
ferk
|
ESYm
|
Stygium Array |
After you perform an attack that hits, gain 1 evade token. |
P
|
@
|
4
|
u"Echo"
|
51
|
|
ferk
|
ESYm
|
Stygium Array |
While you decloak, you must use the [2 7] or [2 9] template instead of the [2 8] template.
|
P
|
@
|
4
|
Sigma Squadron Ace
|
49
|
|
ferk
|
ESYm
|
Stygium Array |
Featuring a hyperdrive and shields, the TIE phantom is also equipped with five laser cannons, giving it substantial firepower for an Imperial fighter. |
P
|
@
|
3
|
Imdaar Test Pilot
|
43
|
|
ferk
|
SYm
|
Stygium Array |
The primary result of a hidden research facility on Imdaar Alpha, the TIE phantom achieves what many thought was impossible: a small starfighter equipped with an advanced cloaking device. |
V
|
@
|
3
|
uCaptain Feroph
|
47
|
|
feoj
|
EWWm
|
Adaptive Ailerons |
While you defend, if the attacker does not have any green tokens, you may change 1 of your blank or f results to an e result.
|
_
|
.
|
3
|
uDFS-081
|
23
|
|
alr>a
|
Mmn
|
Networked Calculations |
While a friendly ship at range 0-1 defends, it may spend 1 calculate token to change all c results to d results.
|
_
|
.
|
3
|
uuuPrecise Hunter
|
24
|
|
alr>a
|
Mmn
|
Networked Calculations |
While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
|
_
|
.
|
3
|
Separatist Drone
|
21
|
|
alr>a
|
Mmn
|
Networked Calculations |
As the Clone Wars escalate, the Separatist Alliance continues to develop the technology of droid starfighters, as well as the tactical droids that command them. |
_
|
.
|
1
|
uDFS-311
|
23
|
|
alr>a
|
Mmn
|
Networked Calculations |
At the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0-3. |
_
|
.
|
1
|
uuHaor Chall Prototype
|
22
|
|
alr>a
|
Mmn
|
Networked Calculations |
After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
|
_
|
.
|
1
|
Trade Federation Drone
|
21
|
|
alr>a
|
Mmn
|
Networked Calculations |
The Trade Federation deployed countless Vulture Droids at the Battle of Naboo, and continues to use these inexpensive starfighters in the Clone Wars. |
A
|
/
|
8
|
uC1-10P
|
Setup: Equip this side faceup. After you execute a maneuver, you may spend 1 g to perform a red e action, even while stressed. During the End Phase, if this card has 0 active g, flip it.
|
uC1-10P (Erratic)
|
After you execute a maneuver, you must choose a ship at range 0-1. It gains 1 jam token. |
C
|
|
4
|
Autoblasters
|
Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
|
VW
|
!
|
4
|
uCarlist Rieekan
|
After a friendly ship at range 0-2 is destroyed, you may choose a friendly ship at range 0-2. If you do, it may perform a red e action.
|
W
|
!
|
7
|
uC-3PO
|
Before rolling defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If you do and you roll exactly that many e results, add 1 e result. After you perform the a action, gain 1 calculate token.
|
W
|
-
|
3
|
uHan Solo
|
After you perform an e action, gain additional evade tokens equal to the number of enemy ships at range 0-1.
|
W
|
/
|
8
|
uKit Fisto
|
At the start of the Engagement Phase, you may choose 1 friendly ship at range 0-1 and spend 1 h. If you do, it may perform a red e action.
|
W
|
!
|
2
|
uLando Calrissian
|
Action: Roll 2 defense dice. For each f result, gain 1 focus token. For each e result, gain 1 evade token. If both results are blank, the opposing player chooses focus or evade. You gain 1 token of that type.
|
W
|
#
|
5
|
uLatts Razzi
|
While you defend, if the attacker is stressed, you may remove 1 stress from the attacker to change 1 of your blank/ f results to an e result.
|
F
|
|
2
|
Brilliant Evasion
|
While you defend, if you are not in the attacker's }, you may spend 1 h to change 2 of your f results to e results.
|
Y
|
-
|
10
|
uRey
|
While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 h to change 1 of your blank results to a e or d result.
|
Z
|
.
|
5
|
uK2-B4
|
While a friendly ship at range 0-3 defends, it may spend 1 calculate token. If it does, add 1 e result unless the attacker chooses to gain 1 strain token.
|
E
|
|
3
|
Crack Shot
|
While you perform a primary attack, if the defender is in your }, before the Neutralize Results step, you may spend 1 g to cancel 1 e result.
|
E
|
|
3
|
Debris Gambit
|
While you perform a red e action, if there is an obstacle at range 0-1, treat the action as white instead.
|
E
|
|
6
|
Juke
|
While you perform an attack, if you are evading, you may change 1 of the defender's e results to a f result.
|
t
|
.
|
5
|
uNeimoidian Grasp
|
After you perform an attack, you may perform a red e action. While you defend, if you are evading, you may roll 1 additional defense die.
|
t
|
@
|
7
|
uVector
|
Add W and G slots. After a ship deploys from you, it may perform a e or b action.
|