built: 2023.07.08 09:31:13

Search: "{EVADE}"

Pilots

i # 4 uIG-88C 62
{3 3 5 3
aelb ESCCBImt Advanced Droid Brain After you perform a b action, you may perform an e action.
c ! 5 uNorra Wexley 53
{3
|2
1 6 3
flr EPWYAm While you defend, if there is an enemy ship at range 0-1, add 1 e result to your dice results.
b ! 4 uTen Numb 49
{3 1 4 4
f>rlr ESCCPmtn While you defend or perform an attack, you may spend 1 stress token to change all of your f results to e or d results.
g ! 3 uEzra Bridger 40
{3 2 3 1 1`
fer>e FUWmt Locked and Loaded While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
[ . 2 uCaptain Sear 45
{3 2 3 2
flr>fb>f Ztm While a friendly ship at range 0-3 performs a primary attack, if the defender is in its }, before the Neutralize Results step, the friendly ship may spend 1 calculate token to cancel 1 e result.
{ - 2 uC'ai Threnalli 34
{2 1 4 3
flrb EXUABmmn Intuitive Interface After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
y ! 5 uNorra Wexley 40
{2 1 6 2
flr= EUPMABm While you defend, if there is an enemy ship at range 0-1, add 1 e result to your dice results.
+ . 5 uuPhlac-Arphocc Prototype 38
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations During the System Phase, you may spend your lock on a ship to look at that ship's dial.
+ . 4 uDIS-T81 37
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations While you defend or perform an attack, you may spend 1 calculate token from a friendly ship in the enemy ship's firing arc to change 1 f result to an e or d result.
+ . 3 uuuFearsome Predator 36
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations Setup: After placing forces, assign the Fearful Prey condition to 1 enemy ship.
+ . 3 uDIS-347 36
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations At the start of the Engagement Phase, you may acquire a lock on an object at range 1-3 that has a friendly lock.
+ . 3 Separatist Interceptor 35
{3 3 3 0
aelr>eb>a ESMmn Networked Calculations Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots.
+ . 1 Colicoid Interceptor 34
{3 3 3 0
aelr>eb>a SMmn Networked Calculations Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processors of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight.
M # 6 uFenn Rau 68
{3 3 4 0
flr>fb>f EP Concordia Faceoff While you defend or perform an attack, if the attack range is 1, you may roll 1 additional die.
M # 5 uOld Teroch 56
{3 3 4 0
flr>fb>f EPm Concordia Faceoff At the start of the Engagement Phase, you may choose 1 enemy ship at range 1. If you do and you are in its {, it removes all of its green tokens.
M # 4 uJoy Rekkoff 47
{3 3 4 0
flr>fb>f EPm Concordia Faceoff While you perform an attack, you may spend 1 g from an equipped P upgrade. If you do, the defender rolls 1 fewer defense die.
M # 4 uKad Solus 53
{3 3 4 0
flr>fb>f EPm Concordia Faceoff After you fully execute a red maneuver, gain 2 focus tokens.
M # 4 Skull Squadron Pilot 47
{3 3 4 0
flr>fb>f EPm Concordia Faceoff The aces of Skull Squadron favor an aggressive approach, using their craft's pivot wing technology to achieve unmatched agility in the pursuit of their quarry.
M # 1 Zealous Recruit 41
{3 3 4 0
flr>fb>f Pm Concordia Faceoff Mandalorian Fang fighter pilots must master the Concordia Faceoff maneuver, leveraging their ships' narrow attack profile to execute deadly head-on charges.
= . 4 uDBS-404 31
{2 2 5 0
alr>l= PMBmn Networked Calculations You can perform primary attacks at range 0. While you perform an attack at attack range 0-1, you must roll 1 additional die. After the attack hits, suffer 1 c damage.
= . 3 uDBS-32C 40
{2 2 5 0
alr>lj SZmn Networked Calculations At the start of the Engagement Phase, you may spend 1 calculate token to perform a o action. You cannot coordinate ships that do not have the Networked Calculations ship ability.
= . 3 uuuBombardment Drone 30
{2 2 5 0
alr>l= SBBmn Networked Calculations If you would drop a device, you may launch that device instead, using the same template.
= . 3 Separatist Bomber 29
{2 2 5 0
alr>l= PMBmn Networked Calculations The droid armies of the Separatists are callous to the plight of civilians and make no effort to limit collateral damage.
= . 1 uuBaktoid Prototype 29
{2 2 5 0
alr>l= SMMmn Networked Calculations While you perform a special attack, if a friendly ship with the Networked Calculations ship ability has a lock on the defender, you may ignore the f, a, or l requirement of that attack.
= . 1 Techno Union Bomber 26
{2 2 5 0
alr>l= PMBmn Networked Calculations Baktoid Armor Workshop developed the Hyena as a strike craft compatible with Trade Federation Vulture swarm tactics.
< / 5 uRic Olié 44
{2 2 3 2
flrb ESPA Full Throttle While you defend or perform a primary attack, if the speed of your revealed maneuver is higher than the enemy ship's, roll 1 additional die.
< / 4 uAnakin Skywalker 41
{2 2 3 2 1`
flrb ESPA Full Throttle Before you reveal your maneuver, you may spend 1 h to barrel roll (this is not an action).
< / 4 uPadmé Amidala 43
{2 2 3 2
flrb ESPA Full Throttle While an enemy ship in your { defends or performs an attack, that ship can modify only 1 f result (other results can still be modified).
< / 3 uDineé Ellberger 36
{2 2 3 2
flrb ESPA Full Throttle While you defend or perform an attack, if the speed of your revealed maneuver is the same as the enemy ship's, that ship's dice cannot be modified.
< / 2 Bravo Flight Officer 33
{2 2 3 2
flrb SPA Full Throttle The volunteer pilots of the Royal Naboo Security Force are dedicated to protecting the people and ideals of their homeworld, and trust their Queen to send them into battle only when all other options have failed.
< / 1 uuNaboo Handmaiden 41
{2 2 3 2
flrb SPA Full Throttle Setup: After placing forces, assign the Decoyed condition to 1 friendly ship other than Naboo Handmaiden.
a ! 3 uSabine Wren 35
{2 3 2 2
felrb EEMn Vectored Thrusters While you defend or perform an attack, if the attack range is 1 and you are in the enemy ship's {, you may change 1 of your results to an e or d result.
E - 2 uRonith Blario 34
p2 3 2 2
felrb EXM Refined Gyrostabilizers While you defend or perform an attack, if the enemy ship is in another friendly ship's p, you may spend 1 focus token from that friendly ship to change 1 of your f results to an e or d result.
Y - 5 uRey 68
q3 1 8 3 2`
flbR FMWWYImt While you defend or perform an attack, if the enemy ship is in your {, you may spend 1 h to change 1 of your blank results to an e or d result.
% ! 3 uEzra Bridger 40
{2
|2
2 4 1 1`
fo FWAmt Comms Shuttle While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e/d results.
x ! 3 uLeevan Tenza 41
{3 2 4 2
flr EPAImn After you perform a r or b action, you may perform a red e action.
w - 4 uC'ai Threnalli 46
{3 2 4 3
flb EXAmnt Weapon Hardpoint After you fully execute a maneuver, if you moved through a friendly ship, you may perform an e action.
R @ 4 uSeventh Sister 43
{2 3 2 2 2`
felr>fb>f FSM While you perform a primary attack, before the Neutralize Results step, you may spend 2 h to cancel 1 e result.
D @ 6 uDarth Vader 112
{3 3 3 4 3`
felrb FCMn Full Throttle You cannot spend h except while attacking. While you perform an attack, you may spend 1 h to change 1 blank result to a d result.
D @ 5 uRexler Brath 78
{3 3 3 4
felrb ESCMn Full Throttle After you perform an attack that hits, if you are evading, expose 1 of the defender's damage cards.
D @ 5 uVult Skerris 77
{3 3 3 4 1
felrb ESCMn Full Throttle Action: Gain 1 strain token to recover 1 g. Before you engage, you may spend 1 g to perform an action.
D @ 4 uColonel Vessery 81
{3 3 3 4
felrb ESCMn Full Throttle While you perform an attack against a locked ship, after you roll attack dice, you may acquire a lock on the defender.
D @ 4 uCountess Ryad 79
{3 3 3 4
felrb ESCMn Full Throttle While you would execute a 8 maneuver, you may increase the difficulty of the maneuver. If you do, execute it as a 2 maneuver instead.
D @ 4 Onyx Squadron Ace 73
{3 3 3 4
felrb ESCMn Full Throttle The experimental TIE defender outclasses all other contemporary starfighters, though its size, speed, and array of weapons come at a tremendous cost in credits.
D @ 3 uCaptain Dobbs 73
{3 3 3 4
felrb ESCMn Full Throttle While another friendly ship at range 0-1 defends, before the Neutralize Results step, if you are in the attack arc and are not ionized, you may gain 1 ion token to cancel 1 d result.
D @ 1 Delta Squadron Pilot 67
{3 3 3 4
felrb SCMn Full Throttle In addition to its missile launchers and six wingtip laser cannons, the formidable TIE defender is equipped with deflector shields and a hyperdrive.
O + 5 uCommander Malarus 33
{2 3 3 1 2
felr EXm At the start of the Engagement Phase, you may spend 1 g and gain 1 stress token. If you do, until the end of the round, while you defend or perform an attack, you may change all of your f results to e or d results.
F ! 3 uEzra Bridger 26
{2 3 3 0 1`
fer Fm While you defend or perform an attack, if you are stressed, you may spend 1 h to change up to 2 of your f results to e or d results.
P @ 5 u"Whisper" 60
{3 2 3 2
ferk ESYm Stygium Array After you perform an attack that hits, gain 1 evade token.
P @ 4 u"Echo" 51
{3 2 3 2
ferk ESYm Stygium Array While you decloak, you must use the [2 7] or [2 9] template instead of the [2 8] template.
P @ 4 Sigma Squadron Ace 49
{3 2 3 2
ferk ESYm Stygium Array Featuring a hyperdrive and shields, the TIE phantom is also equipped with five laser cannons, giving it substantial firepower for an Imperial fighter.
P @ 3 Imdaar Test Pilot 43
{3 2 3 2
ferk SYm Stygium Array The primary result of a hidden research facility on Imdaar Alpha, the TIE phantom achieves what many thought was impossible: a small starfighter equipped with an advanced cloaking device.
V @ 3 uCaptain Feroph 47
{3 1 6 2
feoj EWWm Adaptive Ailerons While you defend, if the attacker does not have any green tokens, you may change 1 of your blank or f results to an e result.
_ . 3 uDFS-081 23
{2 2 3 0
alr>a Mmn Networked Calculations While a friendly ship at range 0-1 defends, it may spend 1 calculate token to change all c results to d results.
_ . 3 uuuPrecise Hunter 24
{2 2 3 0
alr>a Mmn Networked Calculations While you perform an attack, if the defender is in your }, you may reroll 1 blank result.
_ . 3 Separatist Drone 21
{2 2 3 0
alr>a Mmn Networked Calculations As the Clone Wars escalate, the Separatist Alliance continues to develop the technology of droid starfighters, as well as the tactical droids that command them.
_ . 1 uDFS-311 23
{2 2 3 0
alr>a Mmn Networked Calculations At the start of the Engagement Phase, you may transfer 1 of your calculate tokens to another friendly ship at range 0-3.
_ . 1 uuHaor Chall Prototype 22
{2 2 3 0
alr>a Mmn Networked Calculations After an enemy ship in your } at range 0-2 declares another friendly ship as the defender, you may perform a a or l action.
_ . 1 Trade Federation Drone 21
{2 2 3 0
alr>a Mmn Networked Calculations The Trade Federation deployed countless Vulture Droids at the Battle of Naboo, and continues to use these inexpensive starfighters in the Clone Wars.

Upgrades

A / 8 uC1-10P Setup: Equip this side faceup. After you execute a maneuver, you may spend 1 g to perform a red e action, even while stressed. During the End Phase, if this card has 0 active g, flip it.
uC1-10P (Erratic) After you execute a maneuver, you must choose a ship at range 0-1. It gains 1 jam token.
C 4 Autoblasters Attack: If the defender is in your }, roll 1 additional die. During the Neutralize Results step, if you are not in the defender's {, e results do not cancel c results.
VW ! 4 uCarlist Rieekan After a friendly ship at range 0-2 is destroyed, you may choose a friendly ship at range 0-2. If you do, it may perform a red e action.
W ! 7 uC-3PO Before rolling defense dice, you may spend 1 calculate token to guess aloud a number 1 or higher. If you do and you roll exactly that many e results, add 1 e result. After you perform the a action, gain 1 calculate token.
W - 3 uHan Solo After you perform an e action, gain additional evade tokens equal to the number of enemy ships at range 0-1.
W / 8 uKit Fisto At the start of the Engagement Phase, you may choose 1 friendly ship at range 0-1 and spend 1 h. If you do, it may perform a red e action.
W ! 2 uLando Calrissian Action: Roll 2 defense dice. For each f result, gain 1 focus token. For each e result, gain 1 evade token. If both results are blank, the opposing player chooses focus or evade. You gain 1 token of that type.
W # 5 uLatts Razzi While you defend, if the attacker is stressed, you may remove 1 stress from the attacker to change 1 of your blank/ f results to an e result.
F 2 Brilliant Evasion While you defend, if you are not in the attacker's }, you may spend 1 h to change 2 of your f results to e results.
Y - 10 uRey While you defend or perform an attack, if the enemy ship is in your p, you may spend 1 h to change 1 of your blank results to a e or d result.
Z . 5 uK2-B4 While a friendly ship at range 0-3 defends, it may spend 1 calculate token. If it does, add 1 e result unless the attacker chooses to gain 1 strain token.
E 3 Crack Shot While you perform a primary attack, if the defender is in your }, before the Neutralize Results step, you may spend 1 g to cancel 1 e result.
E 3 Debris Gambit While you perform a red e action, if there is an obstacle at range 0-1, treat the action as white instead.
E 6 Juke While you perform an attack, if you are evading, you may change 1 of the defender's e results to a f result.
t . 5 uNeimoidian Grasp After you perform an attack, you may perform a red e action. While you defend, if you are evading, you may roll 1 additional defense die.
t @ 7 uVector Add W and G slots. After a ship deploys from you, it may perform a e or b action.